General rules

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Post by Mufasa on Sun Apr 22, 2012 8:04 pm

Code of Conduct

Note: These are what is expected of you at all times and your behavior, failure to follow these rules will result in strict punishment.

1. Respect other members: Just because you don't agree with someone's opinion or theory doesn't mean you need to be rude. In order to earn respect you must give respect.

2. Respect all staff and their decisions: Whatever a staff member says is final. Do not argue with their judgment. If you believe a staff member is wrong, then please contact a higher member of the staff with your concerns.

3. Avoid double-posting: Double-posting is counted as spam on the site and is not tolerated. If you forget to say something in a post just edit it in.

4. Watch your language: We here at DL believe that the occasional cursing shouldn't be frowned upon, but is discouraged due to this site being PG. Vulgar and intense curse words should not be used. A warning will be offered before further, harsher punishments are given.

Role-playing rules

Note: These are what is expected of you at all times while playing, failure to follow these rules will result in a warning before a further, harsher punishment being issued upon repeated failure to follow them.

1. Watch your word count: We at DL encourage you to constantly try to strive for better quality and longer posts. This is not to discourage you however if you feel that you are not quite up to the standards, it is actually quite the opposite. It is to encourage you to try harder and to do better, this gives you a goal after all. I would also like to note that you should constantly try to outdo the person you are roleplaying with as long as your quality doesn't falter as it makes the site look better, and you look better. Failure to keep up with the word count may result in disciplinary action.

Minimal word count: 50 words

2. Know your limits: A two-year old can't survive cannot survive a full attack by a soldier. No god-modding, meta-gaming (knowing out-of-character things in-character), or auto-hitting.
God-modding: Godmodding occurs when a character describes an event or a series of events he or she has taken against a player character in the RPG, with the person who plays the character acted against then describing actions taken that completely nullify the original actions against them. Godmodding is thus used like a "Get Out of Jail Free card" when things don't go the way a player wants, rather than working with previously unfolded events. It is also used as a single word definition of having an invincible character or unbreakable armor, limitless power, etc. For example, the following exchange would be godmodding on the part of player A:
* Player B states, "Having exploited A's mistake and caught hold of him, B strikes A."
* Player A states, "B completely missed A, and A takes no damage."
Godmodding at the expense of others: Godmodding can also refer to the case where a player describes the outcome of their own actions against another character. For example, player A stating, "A strikes B and B takes damage" would be considered godmodding on the part of player A in most situations. Another less common version of this is when a character is facing multiple enemies, and he directs an attack from one foe into another foe. This takes the format 'Player B states, "A misses B completely, and strikes C instead."'
Controlling characters that aren't your characters to begin with is also a form of godmodding.

* Player A: Punches Player B.
* Player B: Dodges attack, grabs Player A and throws him. Player A flies at Player B, who warps behind him and slashes Player A in the back.


Metagaming: In role-playing games, metagaming is a term often used to describe players' use of assumed characteristics of the game. In particular, metagaming often refers to having a character act on knowledge that only the player has access to (such as tricking a Medusa to stare at a mirror when the character has never even heard of Medusa and should not be aware of her petrifying stare). For instance, a player might adjust his character's actions if the player has some foreknowledge of the long-term intentions of the gamemaster, or, more commonly, the GM's tendency to have (or not to have) mercy on players whose characters do things that would cause them to fail at their objectives.

Auto-hitting: Auto-hitting is when someone attacks another role-player without giving the other player a say in what happens. ( Example: *Cuts off head* instead of *He attempts to swing his sword at your neck*)

3. Maturity has a limit: Since this is a Disney RPG dealing with a fictional world of animated, acts of violence and gore are to be described with caution, and the gore in the words should be taken to an absolute minimum.

4. Death is final: Once your character dies it cannot return to life.

5. Have a motive to kill: If you are going to kill someone have a motive, you can't just kill someone for the sake of it, as there is no reason to. If your character wishes to kill the other character, both players must agree on the fact that the character will be killed.

These rules are for everyone - members and staff alike.


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Join date : 2012-01-21
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Location : Banja Luka, Bosnia & Herzegovina

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